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Games of Daze
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Infomagic - Games of Daze (Summer 1995) (Disc 1 of 2).iso
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anivga12
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example3.pas
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Pascal/Delphi Source File
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1993-07-11
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3KB
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98 lines
{$A+,B-,D+,L+,N-,E-,O-,R-,S-,V-,G-,F-,I-,X-}
{$M 16384,0,655360}
PROGRAM Example3;
{Demonstrates usage of the Display_SHADOW and Display_SHADOWEXACT mode, }
{GetImage(), PutImage() and SetShadowTab() }
{The same sprite is loaded twice (with different LOADnumbers) so that it can}
{be used with different display modes. The shadow zone is done by redrawing }
{the flower with display mode "Display_SHADOW" two pixels to the right and }
{below the flower drawn with display mode "Display_NORMAL"; note that the }
{outline of the shadow doesn't fully behave as wanted. To improve, one had }
{to use display mode Display_SHADOWEXACT, which you may do by pressing SPACE}
USES ANIVGA,CRT;
CONST SpriteName='flower.COD';
Flower=10;
FlowerShadow=11;
brightness:BYTE=80;
ch:Char=#0;
VAR i,j:Integer;
temp:BYTE;
p1:POINTER;
BEGIN
IF (loadSprite(SpriteName,Flower)=0) OR {load sprite 2x for different}
(loadSprite(SpriteName,FlowerShadow)=0) {display modes!}
THEN BEGIN
WRITELN('Couldn''t access file '+SpriteName+' : '+GetErrorMessage);
halt(1)
END;
SetModeByte(FlowerShadow,Display_SHADOW); {set mode of shadow sprite}
SetShadowTab(brightness);
InitGraph;
FOR i:=15 TO 78 DO
BEGIN {draw some colors on the screen}
Color:=i;
FOR j:=(i-15)*5 TO (i-15)*5+4 DO BackgroundLine(j,0,j,YMAX)
END;
SpriteN[0]:=Flower; SpriteX[0]:=100; SpriteY[0]:=100;
{Use same flower for shadow zone:}
SpriteN[1]:=FlowerShadow;
SpriteX[1]:=SpriteX[0]+2; SpriteY[1]:=SpriteY[0]+2;
Animate;
REPEAT
if keypressed
THEN BEGIN
while keypressed do ch:=upcase(readkey);
case ch of
' ':BEGIN {toggle shadow mode}
temp:=GetModeByte(FlowerShadow);
IF temp=Display_SHADOW
THEN SetModeByte(FlowerShadow,Display_SHADOWEXACT)
ELSE SetModeByte(FlowerShadow,Display_SHADOW)
END;
'C':BEGIN
p1:=GetImage(0,0,50,30,1-PAGE);
PutImage(-10,-5,p1,BACKGNDPAGE);
PutImage(-11,60,p1,BACKGNDPAGE);
PutImage(-12,110,p1,BACKGNDPAGE);
PutImage(-13,180,p1,BACKGNDPAGE);
FreeImageMem(p1);
END;
'P':FOR i:=1 TO 1000 DO
BackgroundPutPixel(Random(XMAX+1),Random(YMAX+1),Random(256));
'I':BEGIN dec(SpriteY[0]); dec(SpriteY[1]) END;
'J':BEGIN dec(SpriteX[0]); dec(SpriteX[1]) END;
'K':BEGIN inc(SpriteX[0]); inc(SpriteX[1]) END;
'M':BEGIN inc(SpriteY[0]); inc(SpriteY[1]) END;
'+':IF brightness<100
THEN BEGIN
inc(brightness); SetShadowTab(brightness)
END
ELSE BEGIN
sound(500); delay(100); nosound
END;
'-':IF brightness>0
THEN BEGIN
dec(brightness); SetShadowTab(brightness)
END
ELSE BEGIN
sound(500); delay(100); nosound
END;
end;
if pos(ch,'PCIJKM+- ')>0 THEN Animate;
END;
UNTIL (ch='Q') OR (ch=#27);
CloseRoutines;
END.